
// MIT License
// 
// Copyright (c) 2009-2017 Luca Piccioni
// 
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// 
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
// 
// This file is automatically generated

#pragma warning disable 649, 1572, 1573

// ReSharper disable RedundantUsingDirective
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Security;
using System.Text;

using Khronos;

// ReSharper disable CheckNamespace
// ReSharper disable InconsistentNaming
// ReSharper disable JoinDeclarationAndInitializer

namespace OpenGL
{
	public partial class Gl
	{
		/// <summary>
		/// [GL] Value of GL_SAMPLER_BUFFER_AMD symbol.
		/// </summary>
		[RequiredByFeature("GL_AMD_vertex_shader_tessellator")]
		public const int SAMPLER_BUFFER_AMD = 0x9001;

		/// <summary>
		/// [GL] Value of GL_INT_SAMPLER_BUFFER_AMD symbol.
		/// </summary>
		[RequiredByFeature("GL_AMD_vertex_shader_tessellator")]
		public const int INT_SAMPLER_BUFFER_AMD = 0x9002;

		/// <summary>
		/// [GL] Value of GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD symbol.
		/// </summary>
		[RequiredByFeature("GL_AMD_vertex_shader_tessellator")]
		public const int UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003;

		/// <summary>
		/// [GL] Value of GL_TESSELLATION_MODE_AMD symbol.
		/// </summary>
		[RequiredByFeature("GL_AMD_vertex_shader_tessellator")]
		public const int TESSELLATION_MODE_AMD = 0x9004;

		/// <summary>
		/// [GL] Value of GL_TESSELLATION_FACTOR_AMD symbol.
		/// </summary>
		[RequiredByFeature("GL_AMD_vertex_shader_tessellator")]
		public const int TESSELLATION_FACTOR_AMD = 0x9005;

		/// <summary>
		/// [GL] Value of GL_DISCRETE_AMD symbol.
		/// </summary>
		[RequiredByFeature("GL_AMD_vertex_shader_tessellator")]
		public const int DISCRETE_AMD = 0x9006;

		/// <summary>
		/// [GL] Value of GL_CONTINUOUS_AMD symbol.
		/// </summary>
		[RequiredByFeature("GL_AMD_vertex_shader_tessellator")]
		public const int CONTINUOUS_AMD = 0x9007;

		/// <summary>
		/// [GL] glTessellationFactorAMD: Binding for glTessellationFactorAMD.
		/// </summary>
		/// <param name="factor">
		/// A <see cref="T:float"/>.
		/// </param>
		[RequiredByFeature("GL_AMD_vertex_shader_tessellator")]
		public static void TessellationFactorAMD(float factor)
		{
			Debug.Assert(Delegates.pglTessellationFactorAMD != null, "pglTessellationFactorAMD not implemented");
			Delegates.pglTessellationFactorAMD(factor);
			LogCommand("glTessellationFactorAMD", null, factor			);
			DebugCheckErrors(null);
		}

		/// <summary>
		/// [GL] glTessellationModeAMD: Binding for glTessellationModeAMD.
		/// </summary>
		/// <param name="mode">
		/// A <see cref="T:int"/>.
		/// </param>
		[RequiredByFeature("GL_AMD_vertex_shader_tessellator")]
		public static void TessellationModeAMD(int mode)
		{
			Debug.Assert(Delegates.pglTessellationModeAMD != null, "pglTessellationModeAMD not implemented");
			Delegates.pglTessellationModeAMD(mode);
			LogCommand("glTessellationModeAMD", null, mode			);
			DebugCheckErrors(null);
		}

		internal static unsafe partial class Delegates
		{
			[RequiredByFeature("GL_AMD_vertex_shader_tessellator")]
			[SuppressUnmanagedCodeSecurity]
			internal delegate void glTessellationFactorAMD(float factor);

			[RequiredByFeature("GL_AMD_vertex_shader_tessellator")]
			[ThreadStatic]
			internal static glTessellationFactorAMD pglTessellationFactorAMD;

			[RequiredByFeature("GL_AMD_vertex_shader_tessellator")]
			[SuppressUnmanagedCodeSecurity]
			internal delegate void glTessellationModeAMD(int mode);

			[RequiredByFeature("GL_AMD_vertex_shader_tessellator")]
			[ThreadStatic]
			internal static glTessellationModeAMD pglTessellationModeAMD;

		}
	}

}
